v0.13.0

BY THE OPERATOR7 NOVEMBER 2026
Every hero has a rotating torso now. The Samurai, the Crone, the Fallen and the Last Marine are rebuilt on a real turned body, so they twist into every swing instead of the whole figure sliding across the screen flat. Same moves, same timing, new bodies.
Rotating torsos
- A real torso. Each hero's body and head are one turned model now, drawn at whatever angle the move puts them at. Arms, legs, neck and everything hung on them (sleeves, plates, packs, wings) sit on that model, so they move with it.
- The whole body swings. The big hits wind the torso round 140 to 200 degrees and follow through past the back, so you see their back as the blow lands. The Crone's downward axe cuts turn her away from you as the axe comes down.
- Nothing to relearn. Only the drawing changed. Every hitbox, frame count and damage number is the one you know.
The Samurai
- His kabuto is rebuilt from his original helmet drawing: the bowl, the peak, the mask down to the chin, horns, crest and a neck guard made lame by lame. Side on, it's the helmet you know, line for line.
- The kusazuri is back over his hips and thighs, the front plates hung to mid-thigh.
- His legs draw in the right order, and got a pass for sauce.
- A new idle, tweaked by hand frame by frame: blade, sword hand, back foot, elbows and knees.
The Crone
- Her arms are detailed: shoulder muscle, a mail sleeve, elbow folds, a leather bracer with straps, wrapped wrists and knuckles closed round the haft.
- Her helm and ruff are one pelt. The hide hangs off the back of the wolf skull and the skull sinks into a fur collar, with no seam.
- She rests the axe properly: carried on her near side in front of her, near hand up the haft, far hand at the butt.
The Fallen
- A lacquer torso and a bound head turn on the new body, with his shoulders, hips, neck and wing roots on the model.
The Last Marine
- His power armour is one model: chest plate, pack, exhaust stacks, pauldrons and helmet all turn together.
- New pauldrons: a domed cap with two flared plates over each upper arm, and his near arm plated under its own pauldron.
RESUPPLY
- The sentry is a real rotary gun on a proper mount, with gears, exhaust, a receiver and a feed.
- It goes out with a bang. The red bars count down to its end, and then it explodes. The blast only hurts demons.
- Neither the sentry nor its blast can pick up a boon sigil, so you still choose your own boons.
Phones and touch
- The arrow buttons work on iPhone. A Japanese iPhone player told us the on-screen arrows did nothing. A thumb on the stick's edge now reads from the stick's centre, so the arrows press like a d-pad.
- Phones held upright get the game across the full width of the screen, with the moves list and hints under it during a run.
- Less lag on phones. The game's sounds are built in the background instead of while you play, and touch devices run a steadier 60 frames with fewer voices at once.
- The moves list draws stick motions as the same arcs the tutorial uses, instead of QCF and HCF, on touch and on a pad.
Replays
- See the inputs. Watching a replay shows what the player was pressing, live, in the shape of what they played on: the on-screen stick and buttons, an Xbox or PlayStation pad, or the keyboard, with a short trail behind the stick so a quarter circle reads at a glance. I, or Triangle on a pad, hides it.